Quake Command List - updated for shareware release by Mark Hughes Contributions from: Robert Fairlie-Cuninghame jpbico gjones@cris.com Kris Nosack Arkady Zilberberg James V. Kracht Wander S. Koldewijn alias {alias} {command} Define a console alias. Multiple cmds can be separated by semicolons. bf Screen flashes bright a moment. Used when you pick things up. bgmvolume {0.0-1.0} Set background music volume bind {key} {command} Set a keyboard key to a specific action key := any printable ASCII char except semicolon, SEMICOLON, SPACE, ENTER, TAB, BACKSPACE, ESCAPE, SHIFT, CTRL, ALT, PAUSE, PGUP, PGDN, HOME, END, DEL, INS, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, AUX1, AUX2, AUX3, AUX4, AUX5, AUX6, AUX7, AUX8, AUX9, MOUSE1, MOUSE2, MOUSE3 command := +attack, +back, +forward, +forward2, +jump, +left, +lookdown, +lookup, +mlook, +movedown, +moveleft, +moveright, +moveup, +right, +showscores, +speed, +strafe, +use, "command [; command]..." or "" If the first character in {command} is "+", a "-command" to turn the effect off will be produced when the key is released, but only for the first command, if more than one is given. See techinfo.txt for examples. cl_anglespeedkey {0.0+} Degrees to turn with each press of an angle key - left, right, lookup, lookdown. Default 2.0. cl_backspeed {value} Set your backward movement speed. Default 160, max =sv_maxspeed. cl_bob {0.0-1.0} Default 0.02 cl_bobcycle {0.1+} Default 0.6 cl_bobup {0.0-1.0} Set amount of bobbing - 0 induces sea- sickness, 1 is none. Default 0.5. cl_forwardspeed {value} Set your forward movement speed. Default 200, max =sv_maxspeed. cl_movespeedkey {0.0+} Set how much move keys move you. Default 2.0. cl_nolerp {n} ??? Default 0 cl_pitchcenterspeed {n} How fast to recenter view when you move. Default 400. cl_pitchdriftspeed {n} Default 40. cl_pitchspeed {n} Keyboard lookup/down speed. Default 100. cl_rollangle {n} Default 2.0 cl_rollspeed {n} Default 200 cl_shownet Show how many network buffers remain cl_sidespeed {value} Set your sidestep/strafing speed. Default 320. cl_ticrate {n} ??? Default 0.03 cl_upspeed {n} Set how much the up key makes you jump. Default 200 cl_yawspeed {n} Default 140 clear Clear console buffer color {0-15 = solid character color} Set your color in the game color {0-15 = armor} {0-15 = jumpsuit} com1|com2 [options] Connect to com port [enable|disable] [dial|answer] [reset] [port {port}] [irq {irq}] [baud {baudrate}] [8250|16550] [-cts|+cts] [-dtr|+dtr] [-cd|+cd] [startup {initstring}] [shutdown {shutdownstring}] connect [{name}] Connect to a server coop {0/1} Cooperative play d_adrawflat {0/1} Draw alias models without textures? Default 0. d_showsubdiv {0/1} Align textures by units of 16? deathmatch {0/1} Deathmatch mode - if both deathmatch 1 and coop 1 are used, monsters will be in play as well as deathmatch. This has the odd side-effect of always restarting you with whatever weapons you had when you left the starting hall. demos Start playing next demo disconnect Disconnect from the current server echo {text} Display a message on your own screen edict {n} edictcount edicts List all edicts in the current map entities List all entities in the current map exec {filename} Execute a configuration file fly Toggle flight mode - note that you cannot pick anything up in flight mode. fov {angle} Set field of view. Default 90. Only takes effect after a screen resize. fraglimit {value} Set the amount of frags at which the game will quit. Default 20. gamma {0.0-2.0} Set gamma correction. Default 1.0 give {thing} {quantity} Give thing to player - thing is any of: R rockets, S shells, N = nails, C = cells, H = health, 1-8 = weapon god Toggle god mode host_framerate {0-0.01} Change the speed of the game. Default 0. To go slower, use 0.01. host_speeds {0/1} Display host speeds (milliseconds) hostname {name} Set the name of this server impulse 1 Axe impulse 2 Shotgun impulse 3 Double Shotgun impulse 4 Nailgun impulse 5 Perforator impulse 6 Grenade Launcher impulse 7 Rocket Launcher impulse 8 Lightning Gun impulse 9 Get all weapons & ammo impulse 10 Switch to next weapon impulse 11 Get another rune impulse -1 Quad damage cheat kill Commit suicide killserver Kills server and ends the game load {filename} Load game from {filename} lookspring {speed} Make your "freelook" button auto-center. Default 0. lookstrafe {0/1} If 1, strafe instead of turning. m_filter {n} Mouse filter - gets rid of small jitters m_forward {n} Mouse filter m_pitch {n} Mouse pitch filter. Default 0.022 m_side {n} Mouse filter m_yaw {n} Mouse filter map {name} Start a map menu_keys Menu: keys selection menu_load Menu: load game menu_main Menu: main screen menu_net Menu: network play menu_options Menu: options menu_save Menu: save game messagemode Everything you type until ENTER will be sent to the other players. messagemode2 Everything you type until ENTER will be sent to the rest of your team name {string} Set your name in the game net_messagetimeout {seconds} How long to wait for messages before breaking connection. Default 180. net_stats Network statistics net_speeds {0/1} Display transfer rates? noclip Toggle noclipping mode - walk through walls and ignore gravity. nosound {0/1} If 1, no new sounds will be started. Default 0. notarget Toggle notargeting mode - if notarget is on, monsters will ignore you unless you attack them. numchannels {channels} Set number of software sound channels pausable {0/1} Set whether or not "pause" works pause Pause the game play {filename.wav} Play a .wav file (filename can be a full path, relative to ./sound/, or just the basename) Multiple sounds can be specified, and they will be played simultaneously. playdemo {filename.dem} Play a demo playvol {filename.wav} {volume 0.0-1.0} ... progrestart Clear cache, reload map and programs quit Quit Quake r_aliasstats {0/1} Display info about alias models r_clearcolor {0-255} Change color of dead space outside a map. Default 2. r_drawentities {0/1} Draw entities (weapons, monsters)? r_drawflat {0/1} Draw view as flat-colored polygons or texture-mapped polygons r_draworder {0/1} Draw order 0=correctly or 1=backwards r_drawviewmodel {0/1} Show the weapon? r_dspeeds {0/1} Show video timings r_fullbright {0/1} Light amplification r_graphheight {n} Height of r_timegraph. Default 10. r_maxedges Maximum number edges (min 1000??) r_maxsurfs Maximum number of surfaces (min ???) r_numedges Shows realtime info on edges r_numsurfs Shows realtime info on surfaces r_showpolys {0/1} Outline all visible polys r_showverts {0/1} Presumably shows vertices, but has no visible effect. r_speeds {0/1} Display drawing speeds r_timegraph {0/1} Display a graph of how fast the system is running - like xload. r_waterwarp {0/1} Use water warping effect under water? r_wave {0/1} Visual effect of being underwater. Only works in mode 0, and isn't used by water itself. reconnect Reconnect to a lost server record [{demofile} [{map} [{cd track}]]] Start or stop recording a demo - defaults to "demo.dem" restart Reload map savesnd {sound effect relative pathname} save {filename} Save game to {filename} say {text} Send text to all other players say_team {text} Send text to everyone on your team. sbinfo Debugging info scr_conspeed {value} Speed that the console scrolls up/down scr_ofsx {n}, scr_ofsy {n}, scr_ofsz {n} Offsets to viewpoint - useful for map views, clairvoyance, etc. screenshot Save a .pcx file in ./ sensitivity {value} Set your mouse sensitivity. Default 2. showpause {0/1} Show the [PAUSED] graphic? showram {0/1} Show the "short on memory" ram chip? showturtle {0/1} Show the "slow machine" turtle? sizedown Just like hitting "-" (viewsize -= 10) sizeup Just like hitting "+" (viewsize += 10) skill {n} Skill level - easy, medium, hard, nightmare slist List all available servers snd_show List all sounds currently playing sound [speed {n}] [bits {8|16}] [channels {n}] [reset] soundinfo Display current "sound" settings soundlist List all sound samples in the .pak file and their speed & bits startdemos Start playing demos. Normally called in quake.rc. status Display hostname, map, players, and frag scores. stop Stops recording demo stopdemo Stops playing current demo stopsound Stop sound currently being played stuffcmds Execute all +exec command-line args. Normally called by quake.rc. sv_accelerate {accel} How quickly you accelerate - at 0, you can't start walking. Default 10. Higher values seem to have little effect sv_aim {fuzz} Auto-aiming fuzz factor. Default 0.93 sv_friction {friction} How quickly you stop moving after you stop holding down the move key: 0=ice skating, 1=slick, 4=normal, 8=sticky floor. Default 4. sv_gravity {gravity} How much the universe sucks. {=200, you can fly; 800 is normal; at 3200 you can barely hop up a stair. sv_idealpitchscale {0.0-1.0} Auto-pitching for stairs, slopes. Default 0.8. sv_maxspeed {speed} Change the maximum speed of the player. Default 320. sv_maxvelocity {speed} Maximum speed limit of the universe. Default 2000. sv_nostep {0/1} If 1, you do not automatically go up stairs - you have to hop up them one at a time. sv_stopspeed {n} Change how quickly you come to a stop. Default is 100, but it does not seem to be as effective as sv_friction. sys_ticrate {seconds} Rate at which the server sends out update packets. Default 0.05. Try 0.1 to 0.17 on a slow net.connect or over a modem. Very fast LANs may handle even lower numbers. teamplay {0/1} Set team mode. Default 0 (deathmatch). timelimit {value} Set the amount of time the game will last before quitting timerefresh Find out how fast your system is - does a 360' in place, and displays the time and FPS. toggleconsole Pull the console up or down - normally bound to ~. v_kickpitch {0.0-1.0} Change in pitch (forward/back) when wounded. Default 0.6 v_kickroll {0.0-1.0} Change in roll (lean over) when wounded. Default 0.6 v_kicktime {seconds} How long kick lasts. Default 0.5 version Display exe version date & time viewsize {n} Size of the visible window. Default 100 vid_describecurrentmode Lists the description for the current video mode vid_describemode {mode #} Lists the description for the specified video mode vid_describemodes Lists descriptions for all available video modes vid_mode {mode #} Sets the display to the specified mode 0: 320x200 1: 320x200 2: 360x200 3: 320x240 4: 360x240 5: 320x350 6: 360x350 7: 320x400 8: 360x400 9: 320x480 10: 360x480 vid_nopageflip Disables page flipping (VESA modes only) vid_nummodes Reports the number of modes available vid_testmode {mode #} Switch to the specified mode, then return after 5 seconds vid_wait {wait type} Sets the type of waiting 0: no waiting 1: wait for vertical sync active 2: wait for display enable active volume {n} Sound effect volume. Default 0.8. zoom_in Binocular-style zoom - stays in this mode. zoom_out Return to normal view. ______________________________________________________________________________